wiki:CompileClient

Version 61 (modified by myle, 15 years ago) (diff)

update CXX flags to build newer versions (addition of -lsqlite3)

Compiling BOINC client software

The BOINC client software includes:

Linux

If you want to build the client software for local use on your machine only, it is enough to simply build it using

./_autosetup
./configure --disable-server --enable-client CXXFLAGS="-O3 -funroll-loops -fforce-addr -ffast-math -lsqlite3"
make
cd packages/generic/sea/
make

The executables are located under the folder BOINC.

If instead you intend to build portable binaries of the client software that should run on a wide variety of GNU/Linux platforms, it is recommended to build the client software using a virtual machine (e.g. running under Microsoft Virtual PC, download the Compatibility virtual machine image). In this case you should build using:

./_autosetup
./configure --disable-server --enable-client-release --build=i686-pc-linux-gnu \
    CXXFLAGS="-O3 -funroll-loops -fforce-addr -ffast-math"
make

See details of the build system.

The result (in the sea/ directory) will be a self-extracting archive (boinc_x.y.z_i686-pc-linux-gnu.sh) containing the BOINC client software.

Other Unix

The result (in the sea/ directory) will be a self-extracting archive (boinc_x.y.z_PLATFORM.sh) containing the BOINC client software. If you have old versions of libraries (curl, openssl etc.) in /usr/lib, and newer versions somewhere else (like /usr/local/lib) you may need to tell the linker where to find the newer versions, as in:

./configure LDFLAGS=-L/usr/local/lib

Here is the list of packages that are needed to compile the BOINC graphics libs on Debian (the same packages should also be available on Ubuntu):

freeglut3-dev libsm-dev libice-dev libxmu-dev libxi-dev libx11-dev libjpeg62-dev

Windows

If you want to build the BOINC client and wxWidgets by hand, or are still building BOINC 5.10 and below, please follow CompileWithWxWidgets

Building the client with Visual Studio 2005 and Visual Studio 2005 Express Edition.

Software Prerequisites:

  • Download and install Visual C++ 2005 Express Edition (part of Visual Studio 8 Express).
    • After it downloaded and "installed", go to your local \Visual Studio 8\Microsoft Visual C++ 2005 Express Edition - ENU\ directory and click setup.exe, which will install VC++ 2005 Express Edition in earnest.
  • Download the current BOINC source code? (126MB)
  • Don't forget to download the Additional Dependencies (approx. 1GB)
  • In Windows, Start->(Settings)->Control Panel->System, select Advanced; click Environment Variables. Under 'User variables' click New. Create a variable named 'wxwin' with value as in the example below.
Build Target Build Platform wxWidget Version Environment Variable
Release Win32 2.8.x WXWIN
Release x64 2.8.x WXWINX64
Debug Win32 2.8.x WXWIN
Debug x64 2.8.x WXWINX64
Example Environment Variables:
WXWIN=C:\Src\boinc_depends_win_vs2005\wxwidgets\mswin\Win32
WXWINX64=C:\Src\boinc_depends_win_vs2005\wxwidgets\mswin\x64

The above are examples. If you saved the boinc_depends_win_vs2005 directory elsewhere, adjust the path.

  • Start Visual Studio 2005 -> Visual C++ 2005 (Express Edition)
  • First we set up VS 2005 to use the Platform SDKs:
    • Tools->Options.
    • Open Projects and Solutions->VC++ Directories.
    • Make sure your Platform is correctly set (Win32 for instance).
    • Now from the drop down menu in the top right corner, select Include files and point it to the Win Platform Server 2k3 R2 Platform SDK\Include directory.
    • Then select Library files from the drop down menu and point it to Win Platform Server 2k3 R2 Platform SDK\Lib
    • OK out of there.
  • Then go File->Open Solution-><BOINCSRCDIR/>\win_build\boinc.sln and click Open.
  • Set up Visual Studio to use the correct platform.
    • From the drop-down menu choose either Win32 (for 32 bit platforms) or x64 (for 64 bit platforms) and choose to make it a Release/Debug? version.
    • Additional linker dependencies for Visual C++ Express (right click the project name, properties, Linker, Input, double click the ... box on Additional Dependencies and add those missing).
      • boinc_dll
        • advapi32.lib
        • user32.lib
        • kernel32.lib
      • boinc
        • advapi32.lib
        • gdi32.lib
        • user32.lib
        • kernel32.lib
      • boincmgr
        • ole32.lib
        • oleaut32.lib
  • Go to the Build menu, Build Solution.

All files will be built to <BOINCSRCDIR/>\win_build\Build\Win32\Release (or Build\x64\Release for 64 bit versions). Versions compiled with Visual C++ 2005 Express use the optimizing compiler. Benchmarks are the same as on versions released by Berkeley. The above steps will always build a development version, if you want to change this, edit <BOINCSCRDIR/>\version.h

You can easily ignore all of the warnings that you get when building. Most of them are for the eyes of the developers.

Building the client with Visual Studio 2008 and Visual Studio 2008 Express Edition.

Software Prerequisites:

  • Download the current BOINC source code? (126MB)
  • Don't forget to download the Additional Dependencies (approx. 1GB)
    • Yes, even for building with VS2008, you will need the Additional Dependency download, as the source code points to it.
  • In Windows, Start->(Settings)->Control Panel->System, select Advanced; click Environment Variables. Under 'User variables' click New. Create a variable named 'wxwin' with value 'c:\wx' as in the example below.
Build Target Build Platform wxWidget Version Environment Variable
Release Win32 2.8.x WXWIN
Release x64 2.8.x WXWINX64
Debug Win32 2.8.x WXWIN
Debug x64 2.8.x WXWINX64
Example Environment Variables:
WXWIN=C:\Src\boinc_depends_win_vs2005\wxwidgets\mswin\Win32
WXWINX64=C:\Src\boinc_depends_win_vs2005\wxwidgets\mswin\x64

The above are examples. If you saved the boinc_depends_win_vs2005 directory elsewhere, adjust the path.

  • Start Visual Studio 2008 -> Visual C++ 2008 (Express Edition)
  • First we set up VS 2008 to use the Platform SDK:
    • Tools->Options.
    • Open Projects and Solutions->VC++ Directories.
    • Make sure your Platform is correctly set (Win32 for instance).
    • Now from the drop down menu in the top right corner, select Include files and point it to the Win Platform Server 2k3 R2 Platform SDK\Include directory.
    • Also point it to use ..\Program Files\Microsoft SDKs\Windows\V6.0a\Include
    • Then select Library files from the drop down menu and point it to Win Platform Server 2k3 R2 Platform SDK\Lib
    • And point this to use ..\Program Files\Microsoft SDKs\Windows\V6.0a\Lib as well.
    • OK out of there.
  • Go File->Open Solution-><BOINCSRCDIR/>\win_build\boinc.sln and click Open.
    • Set up Visual Studio to use the correct platform. From the drop-down menu choose either Win32 (for 32 bit platforms) or x64 (for 64 bit platforms) and choose to make it a Release/Debug? version.
    • Additional linker dependencies for Visual C++ Express (right click the project name, properties, Librarian, Input, double click the ... box on Additional Dependencies and add those missing).
      • boinc_dll
        • advapi32.lib
        • user32.lib
        • kernel32.lib
      • boinc
        • advapi32.lib
        • gdi32.lib
        • user32.lib
        • kernel32.lib
      • boincmgr
        • ole32.lib
        • oleaut32.lib
  • Go to the Build menu, Build Solution.

All files will be built to <BOINCSRCDIR/>\win_build\Build\Win32\Release (or Build\x64\Release for 64 bit versions). Versions compiled with Visual C++ 2008 Express use the optimizing compiler. Benchmarks are the same as on versions released by Berkeley. The above steps will always build a development version, if you want to change this, edit <BOINCSCRDIR/>\version.h

You can easily ignore all of the warnings that you get when building. Most of them are for the eyes of the developers.

Building library files for use with BOINC built on VS 2008

Next we're building the library files so they work with your compiled client. Download the source code for

WARNING: Do not use the OpenSSL, zlib1, libCurl and sqlite3 versions from the additional_dependency_VS2005 download, these are prepped for VS2005 only and will not work in BOINC compiled with VS2008! You will need to build these files by hand for VS2008 compatibility.

Unzip the files to easy to reach directories. In the next examples I'll use c:\openssl\, c:\zlib\, c:\curl\ and c:\sqlite3 as the directories of choice. Especially for the OpenSSL directory, make sure you have no spaces anywhere in the path, use hyphens or underscores if need be or else the command line build will break. For the write up I am assuming to use the 32bit option only. If you want to use the 64bit option, make sure you substitute Win32 with Win64 wherever mentioned.

zlib

In Visual C++ go File->Open->Project/Solution?, navigate to c:\zlib\projects\visualc6\ and choose zlib.dsw If it asks to save to the sln file or to convert the present files, answer yes to everything.

In the class view list choose zlib, then click Build->Project configuration. Set Active solution configuration to DLL Release. Make sure at least zlib is selected. Make sure the Platform is set to Win32. Click Close.

Click Project->Properties. Make sure that the Configuration shows DLL Release or (Active)DLL Release. Click OK

Click Build->Clean solution.

Next click Build->Batch build. Click the Project column so all zlib options are at the top, select only the DLL Release|Win32 option in the Build column. Check that the rest of the Build options are not selected. click Build.

When done click File->Close solution. File->Exit to exit the program.

The output files will be in the c:\zlib\projects\visualc6\Win32_DLL_Release\ directory, you will need the zlib1.dll file. It should be copied to your BOINC binary directory.

Curl

In Visual C++ go File->Open->Project/Solution?, navigate to c:\curl\ and choose vc6curl.dsw If it asks to convert the present files, answer yes to everything.

In the class view list choose libcurl, then click Build->Project configuration. Set Active solution configuration to using libcurl DLL Release. Make sure libcurl is selected in the Build column. click close.

Click Project->Properties. Make sure that the Configuration shows Release or (Active)Release. Make sure the Platform is set to Win32. Click Apply, click OK

Click Build->Clean solution.

Next click Build->Batch build. Click the Projects column header so all libcurl options are at the top. Select only the libcurl with DLL Release|Win32 in the Build column. Check that the rest of the Build options are not selected. Click Build.

When done click File->Close solution. File->Exit to exit the program.

The output files will be in the c:\curl\lib\DLL-Release\ directory, you will need the libcurl.dll file. It should be copied to your BOINC binary directory.

OpenSSL

Lots of command line prompt work here. First off, read c:\openssl\INSTALL.W32 (for Windows 32bit) or \INSTALL.W64 (for Windows 64bit). It'll be explained in there as well how to do this, but in a more rudimentary form.

You will need to get Perl to build OpenSSL. Any Perl will do, but if not sure, then use ActivePerl. It'll install by default to your C:\ drive (C:\Perl)

You now need the Visual C++ command prompt, so start up Visual C++ 2008 (Express Edition). Go Tools->Visual Studio 2008 Command Prompt.

If the line before the blinking cursor shows another drive than c:, we'll have to go to c: first:

  • Type c: in the command line window and press Enter.

Else continue from here.

  • Type cd\openssl and press Enter.
  • Type perl Configure VC-WIN32 --prefix=c:/openssl/ and press Enter. (make sure to use the forward slashes '/', not the backslashes '\' in this path, as the next script is using Unix paths, not Windows paths.)
  • Type ms\do_masm and press Enter.
  • Type nmake -f ms\ntdll.mak and press Enter.

Although the perl Configure script and the do_masm batchfile will work from a normal command line window, the nmake script will not! Hence why you best run all from the VC++ command line window.

The output files will be in the c:\openssl\out32dll\ directory, you will need the libeay32.dll and ssleay32.dll files. These should be copied to your BOINC binary directory.

Sqlite3

Open the c:\sqlite3\sqlite3.zip file that you downloaded, but do not unzip the contents yet. (Preferably use an external program such as 7zip, Winzip or WinRAR)

Start Visual Studio 2008.

  • File->New->Project
  • Choose CLR plus Class Library.
  • For Name fill in sqlite3
  • For Location point to a new directory called sqlite3. Do not use the original directory.
  • Uncheck "Create directory for solution".
  • Click OK.

This will create the solution files (sqlite3.sln, sqlite3.suo, and sqlite3.ncb) and project files (sqlite3.vcproj, etc).
Now go to back the opened zip file for sqlite3 and extract the files in it to the new sqlite3 directory that was made by VS2008, the one containing the solution files. Click Yes to overwrite files.

Visual Studio will tell you that the source code files have changed and should it reload them? Click Yes to all. In the Resource Files project there is a file called sqlite3.cpp, right click on it and choose Remove. Click Remove again on the warning screen.

  • From the menu bar, make sure your Solution Configuration Shows Release and the platform you are building for (32bit or 64bit)
  • Now click Build->Build Solution.

That's it. The sqlite3.dll file can be found in your \sqlite3\Release\ directory. It should be copied to your BOINC binary directory.

TODO: - instructions for creating an installer with Installshield X.

Mac OS X

Instructions for building the BOINC client on Mac OS X are on a separate page.